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About Runt, Inc.
Runt has been building games for 15 years. Our engineering team plugs into yours as a scoped Unity co-development pod — senior C# engineers who take a defined slice of your project and ship it on milestones.
We focus on the work that's hardest to staff:
- Multiplayer & netcode — real-time networking, replication, and backend service layers
- Gameplay & systems engineering — mechanics, tools, and content pipelines
- UI & front-end engineering — menus, HUDs, and front-end flows
Our programmers came up together at Artplant building networked online games, and between us we've shipped and supported live titles including Apple Arcade Game of the Year winner Hello Kitty Island Adventure, Battlestar Galactica Online, and Block N Load. You get people who've solved these problems before — not ramp-up on your budget.
We work Unity-first, with an engine-agnostic backend layer when your stack calls for it. Every engagement is scoped up front, delivered on milestones, and billed time-and-materials. Dallas, TX studio — US contracts and invoicing.
Carrying a multiplayer feature, a systems backlog, or a UI build you don't want to hire full-time for? That's exactly what we're built for.
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