# Runt, Inc.

> Multiplayer Unity engineering, since 2010.

- Canonical listing: https://agencysource.com/agencies/runt
- Location: Allen, TX
- Categories: [Content Marketing](https://agencysource.com/categories/content-marketing), [Custom Software Development](https://agencysource.com/categories/custom-software-development)
- Services: Custom Software Development
- Industries: Gaming
- Team size: 2 - 9
- Hourly rate: $50 - $99 / hr
- Minimum project: $10,000+
- Founded: 2010
- Website: https://www.runt.studio
- Listing: Not yet claimed
- Agency Source rating: no Agency Source reviews yet

## About

Runt has been building games for 15 years. Our engineering team plugs into yours as a scoped Unity co-development pod — senior C# engineers who take a defined slice of your project and ship it on milestones.

We focus on the work that's hardest to staff:

- Multiplayer & netcode — real-time networking, replication, and backend service layers
- Gameplay & systems engineering — mechanics, tools, and content pipelines
- UI & front-end engineering — menus, HUDs, and front-end flows

Our programmers came up together at Artplant building networked online games, and between us we've shipped and supported live titles including Apple Arcade Game of the Year winner Hello Kitty Island Adventure, Battlestar Galactica Online, and Block N Load. You get people who've solved these problems before — not ramp-up on your budget.

We work Unity-first, with an engine-agnostic backend layer when your stack calls for it. Every engagement is scoped up front, delivered on milestones, and billed time-and-materials. Dallas, TX studio — US contracts and invoicing.

Carrying a multiplayer feature, a systems backlog, or a UI build you don't want to hire full-time for? That's exactly what we're built for.

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Source: Agency Source, https://agencysource.com/agencies/runt. Ratings and reviews come only from reviews submitted and moderated on Agency Source; agencies cannot pay for rank.
